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A camera node that can orbit around a pivot point, and the shape of the orbit is defined by pitch-based parameters.
| Name | USplineOrbitCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/SplineOrbitCameraNode.h |
| Include Path | #include "Nodes/Common/SplineOrbitCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Transform"))
class USplineOrbitCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → USplineOrbitCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USplineOrbitCameraNode
(
const FObjectInitializer& ObjInit |
Nodes/Common/SplineOrbitCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputSlot | TObjectPtr< UInput2DCameraNode > | The input slot for controlling the orbiting. | Nodes/Common/SplineOrbitCameraNode.h |
|
| LocationOffsetMultiplier | FFloatCameraParameter | Nodes/Common/SplineOrbitCameraNode.h |
|
|
| LocationOffsetSpline | FCameraVectorCurve | Spline that defines the camera location's offset for a given pitch angle. | Nodes/Common/SplineOrbitCameraNode.h |
|
| RotationOffsetSpline | FCameraRotatorCurve | Spline that defines an additive camera rotation offset for a given pitch angle. | Nodes/Common/SplineOrbitCameraNode.h |
|
| TargetOffsetSpace | ECameraNodeSpace | The space in which the control points' TargetOffset is applied. | Nodes/Common/SplineOrbitCameraNode.h |
|
| TargetOffsetSpline | FCameraVectorCurve | Spline that defines an additive camera target offset for a given pitch angle. | Nodes/Common/SplineOrbitCameraNode.h |
|
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Common/SplineOrbitCameraNode.h | |
virtual FCameraNodeChildrenView OnGetChildren() |
Get the list of children under this node. | Nodes/Common/SplineOrbitCameraNode.h |