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Defines what space a camera node, or one of its features, should operate in.
| Name | ECameraNodeSpace |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/CameraNodeTypes.h |
| Include Path | #include "Nodes/CameraNodeTypes.h" |
Syntax
enum ECameraNodeSpace
{
CameraPose,
ActiveContext,
OwningContext,
Pivot,
Pawn,
World,
}
Values
| Name | Remarks |
|---|---|
| CameraPose | The local space of the current camera pose. |
| ActiveContext | The space of the active evaluation context on the main layer's blend stack. |
| OwningContext | The space of the evaluation context of the current camera node. |
| Pivot | The space of the current pivot. If no pivot is found, fallback to ActiveContext. |
| Pawn | The space of the player's controlled pawn. |
| World | The space of the world in which the camera rig evaluates. |