Navigation
API > API/Plugins > API/Plugins/GameplayCameras
A camera node that offsets the location and rotation of the camera by evaluating curves.
| Name | USplineOffsetCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/SplineOffsetCameraNode.h |
| Include Path | #include "Nodes/Common/SplineOffsetCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Transform"))
class USplineOffsetCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → USplineOffsetCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OffsetSpace | ECameraNodeSpace | The space in which to apply the offset. | Nodes/Common/SplineOffsetCameraNode.h |
|
| RotationOffsetSpline | FCameraRotatorCurve | The rotation offset to apply to the camera. | Nodes/Common/SplineOffsetCameraNode.h |
|
| SplineInput | FFloatCameraParameter | The input to pass to the offset splines. | Nodes/Common/SplineOffsetCameraNode.h |
|
| TranslationOffsetSpline | FCameraVectorCurve | The spline that defines the translation offset to apply to the camera. | Nodes/Common/SplineOffsetCameraNode.h |
|
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Common/SplineOffsetCameraNode.h |