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A blend camera rig that implements the smoothstep and smoothersteps algorithms.
| Name | USmoothBlendCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/SmoothBlendCameraNode.h |
| Include Path | #include "Nodes/Blends/SmoothBlendCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class USmoothBlendCameraNode : public USimpleFixedTimeBlendCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlendCameraNode → USimpleBlendCameraNode → USimpleFixedTimeBlendCameraNode → USmoothBlendCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendType | ESmoothCameraBlendType | The type of algorithm to use. | Nodes/Blends/SmoothBlendCameraNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCameraBlendType
(
ESmoothCameraBlendType BlendTypeIn |
Nodes/Blends/SmoothBlendCameraNode.h |
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Blends/SmoothBlendCameraNode.h |