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Base class for a blend camera node that uses a simple scalar factor over a fixed time.
| Name | USimpleFixedTimeBlendCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/SimpleBlendCameraNode.h |
| Include Path | #include "Nodes/Blends/SimpleBlendCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USimpleFixedTimeBlendCameraNode : public USimpleBlendCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlendCameraNode → USimpleBlendCameraNode → USimpleFixedTimeBlendCameraNode
Implements Interfaces
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendTime | FFloatCameraParameter | Duration of the blend. | Nodes/Blends/SimpleBlendCameraNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetDefaultBlendTime() |
Nodes/Blends/SimpleBlendCameraNode.h | ||
void SetBlendTime
(
float BlendTimeIn |
Returns the volume of this element | Nodes/Blends/SimpleBlendCameraNode.h | |
void SetDefaultBlendTime
(
float BlendTimeIn |
Nodes/Blends/SimpleBlendCameraNode.h |