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A camera node that frames a target by rotating in place.
| Name | UPanningFramingCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/PanningFramingCameraNode.h |
| Include Path | #include "Nodes/Framing/PanningFramingCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class UPanningFramingCameraNode : public UBaseFramingCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBaseFramingCameraNode → UPanningFramingCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPanningFramingCameraNode
(
const FObjectInitializer& ObjectInit |
Nodes/Framing/PanningFramingCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CanPanLaterally | FBooleanCameraParameter | Whether the camera can rotate laterally (yaw). | Nodes/Framing/PanningFramingCameraNode.h |
|
| CanPanVertically | FBooleanCameraParameter | Whether the camera can rotate vertically (pitch). | Nodes/Framing/PanningFramingCameraNode.h |
|
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Framing/PanningFramingCameraNode.h |