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All camera parameters have:
- Value: a value for the user to tweak. This is the "default" value.
- Variable: a variable chosen by the user to drive this parameter.
- VariableID: the ID of the variable driving this parameter.
When Variable is set, VariableID is the ID of that variable. When Variable is not set, VariableID is the ID of something else driving the parameter, such as a camera rig parameter override. Boolean camera parameter.
| Name | FBooleanCameraParameter |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraParameters.h |
| Include Path | #include "Core/CameraParameters.h" |
Syntax
USTRUCT (BlueprintType )
struct FBooleanCameraParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraParameters.h | |||
FBooleanCameraParameter
(
typename TCallTraits< FBooleanCameraParameter::ValueType >::ParamType InValue |
Core/CameraParameters.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ValueType | bool | Core/CameraParameters.h | |
| VariableAssetType | UBooleanCameraVariable | Core/CameraParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | bool | Core/CameraParameters.h |
|
|
| Variable | TObjectPtr< UBooleanCameraVariable > | Core/CameraParameters.h |
|
|
| VariableID | FCameraVariableID | Core/CameraParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBooleanCameraParameter::ValueType GetValue
(
const UE::Cameras::FCameraVariableTable& VariableTable |
Core/CameraParameters.h | ||
bool HasNonUserOverride() |
Core/CameraParameters.h | ||
bool HasOverride() |
Core/CameraParameters.h | ||
bool HasUserOverride() |
Core/CameraParameters.h | ||
void PostSerialize
(
const FArchive& Ar |
Core/CameraParameters.h | ||
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Core/CameraParameters.h |