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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/ULegacyCameraShake
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h |
| Include | #include "LegacyCameraShake.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/LegacyCameraShake.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Camera Shakes"&41;
static ULegacyCameraShake &42; StartLegacyCameraShakeFromSource
&40;
APlayerCameraManager &42; PlayerCameraManager,
TSubclassOf< ULegacyCameraShake > ShakeClass,
UCameraShakeSourceComponent &42; SourceComponent,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
&41;
Remarks
Backwards compatible method used by core BP redirectors. This is needed because the return value is specifically a legacy camera shake, which some BP logic often uses directly to set oscillator/anim properties.