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A transition condition that matches the previous and/or next camera rigs against one of the owning camera asset's rigs.
| Name | UIsCameraRigTransitionCondition |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Transitions/DefaultTransitionConditions.h |
| Include Path | #include "Transitions/DefaultTransitionConditions.h" |
Syntax
UCLASS (MinimalAPI)
class UIsCameraRigTransitionCondition : public UCameraRigTransitionCondition
Inheritance Hierarchy
- UCameraRigTransitionCondition → UIsCameraRigTransitionCondition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextCameraRig | TObjectPtr< UCameraRigAsset > | Passes if null, or equal to the next camera rig. | Transitions/DefaultTransitionConditions.h |
|
| PreviousCameraRig | TObjectPtr< UCameraRigAsset > | Passes if null, or equal to the previous camera rig. | Transitions/DefaultTransitionConditions.h |
|
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OnTransitionMatches
(
const FCameraRigTransitionConditionMatchParams& Params |
Transitions/DefaultTransitionConditions.h |