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Parameter structure for camera transitions.
| Name | FCameraRigTransitionConditionMatchParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigTransition.h |
| Include Path | #include "Core/CameraRigTransition.h" |
Syntax
struct FCameraRigTransitionConditionMatchParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FromCameraAsset | const UCameraAsset * | The previous camera asset. | Core/CameraRigTransition.h | |
| FromCameraRig | const UCameraRigAsset * | The previous camera rig. | Core/CameraRigTransition.h | |
| FromEvaluationContext | TSharedPtr< const UE::Cameras::FCameraEvaluationContext > | The evaluation context of the previous camera rig. | Core/CameraRigTransition.h | |
| ToCameraAsset | const UCameraAsset * | The next camera asset. | Core/CameraRigTransition.h | |
| ToCameraRig | const UCameraRigAsset * | The next camera rig. | Core/CameraRigTransition.h | |
| ToEvaluationContext | TSharedPtr< const UE::Cameras::FCameraEvaluationContext > | The evaluation context of the next camera rig. | Core/CameraRigTransition.h |