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A transition condition that matches the gameplay tags on the previous and next camera rigs and assets. Both queries need to pass. Empty queries pass by default.
| Name | UGameplayTagTransitionCondition |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Transitions/GameplayTagTransitionConditions.h |
| Include Path | #include "Transitions/GameplayTagTransitionConditions.h" |
Syntax
UCLASS (MinimalAPI)
class UGameplayTagTransitionCondition : public UCameraRigTransitionCondition
Inheritance Hierarchy
- UCameraRigTransitionCondition → UGameplayTagTransitionCondition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextGameplayTagQuery | FGameplayTagQuery | The gameplay tags to look for on the next camera rig/asset. | Transitions/GameplayTagTransitionConditions.h |
|
| PreviousGameplayTagQuery | FGameplayTagQuery | The gameplay tags to look for on the previous camera rig/asset. | Transitions/GameplayTagTransitionConditions.h |
|
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OnTransitionMatches
(
const FCameraRigTransitionConditionMatchParams& Params |
Transitions/GameplayTagTransitionConditions.h |