 |
bool |
bAutoSpawnCameraSystemActor |
Automatically spawn a camera system actor when any gameplay camera activates and no camera system is found on the player controller's camera manager, or as a view target. |
 |
bool |
bAutoSpawnCameraSystemActorSetsControlRotation |
Whether the automatically spawned camera system actor should set the control rotation on the associated player controller. |
 |
int32 |
CombinedCameraRigNumThreshold |
The number of camera rigs combined in one frame past which the camera system emits a warning. |
 |
double |
DefaultIKAimingAngleTolerance |
The default angle tolerance to accept an aiming operation. |
 |
double |
DefaultIKAimingDistanceTolerance |
The default distance tolerance to accept an aiming operation. |
 |
uint8 |
DefaultIKAimingMaxIterations |
The default number of iterations for an aiming operation. |
 |
double |
DefaultIKAimingMinDistance |
The distance below which any IK aiming operation is disabled. |