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API > API/Plugins > API/Plugins/GameplayCameras
The settings for the Gameplay Cameras runtime.
| Name | UGameplayCamerasSettings |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasSettings.h |
| Include Path | #include "GameplayCamerasSettings.h" |
Syntax
UCLASS (Config=GameplayCameras, defaultconfig, MinimalAPI, Meta=(DisplayName="Gameplay Cameras"))
class UGameplayCamerasSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UGameplayCamerasSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayCamerasSettings
(
const FObjectInitializer& ObjectInitializer |
GameplayCamerasSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoBuildInPIE | bool | Build camera assets before using them in PIE, so that they automatically run with the latest user edits. | GameplayCamerasSettings.h |
|
| CombinedCameraRigNumThreshold | int32 | The number of camera rigs combined in one frame past which the camera system emits a warning. | GameplayCamerasSettings.h |
|
| DefaultIKAimingAngleTolerance | double | The default angle tolerance to accept an aiming operation. | GameplayCamerasSettings.h |
|
| DefaultIKAimingDistanceTolerance | double | The default distance tolerance to accept an aiming operation. | GameplayCamerasSettings.h |
|
| DefaultIKAimingMaxIterations | uint8 | The default number of iterations for an aiming operation. | GameplayCamerasSettings.h |
|
| DefaultIKAimingMinDistance | double | The distance below which any IK aiming operation is disabled. | GameplayCamerasSettings.h |
|
| DefaultViewRotationMode | EGameplayCamerasViewRotationMode | The default view rotation handling mode to use when the game's player controller uses a GameplayCamerasPlayerCameraManager instance as its camera manager. | GameplayCamerasSettings.h |
|