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Defines how the GameplayCamerasPlayerCameraManager should handle the player's view rotation.
| Name | EGameplayCamerasViewRotationMode |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCamerasPlayerCameraManager.h |
| Include Path | #include "GameFramework/GameplayCamerasPlayerCameraManager.h" |
Syntax
enum EGameplayCamerasViewRotationMode
{
None,
PreviewUpdate,
}
Values
| Name | Remarks |
|---|---|
| None | Don't do anything with the view rotation. |
| PreviewUpdate | Runs a "light" update of the whole camera system and comes up with a good approximation of the resulting camera orientation. |