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A camera node that frames a target by moving along a sideways rail (left/right relative to the camera transform) and optionally also up and down.
| Name | UDollyFramingCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/DollyFramingCameraNode.h |
| Include Path | #include "Nodes/Framing/DollyFramingCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class UDollyFramingCameraNode : public UBaseFramingCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBaseFramingCameraNode → UDollyFramingCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDollyFramingCameraNode
(
const FObjectInitializer& ObjectInit |
Nodes/Framing/DollyFramingCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CanMoveLaterally | FBooleanCameraParameter | Whether the dolly can move laterally. | Nodes/Framing/DollyFramingCameraNode.h |
|
| CanMoveVertically | FBooleanCameraParameter | Whether the dolly can move vertically. | Nodes/Framing/DollyFramingCameraNode.h |
|
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Framing/DollyFramingCameraNode.h |