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A camera node that can rotate the camera in yaw and pitch based on player input.
| Name | UBoomArmCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/BoomArmCameraNode.h |
| Include Path | #include "Nodes/Common/BoomArmCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Transform"))
class UBoomArmCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBoomArmCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBoomArmCameraNode
(
const FObjectInitializer& ObjInit |
Nodes/Common/BoomArmCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoomLengthInterpolator | TObjectPtr< UCameraValueInterpolator > | The interpolator to use for changing the boom length based on its pivot's movements. | Nodes/Common/BoomArmCameraNode.h |
|
| BoomOffset | FVector3dCameraParameter | The offset of the boom. Rotation occurs at the base (i.e. before the offset). | Nodes/Common/BoomArmCameraNode.h |
|
| InputSlot | TObjectPtr< UInput2DCameraNode > | The input slot for controlling the boom arm. | Nodes/Common/BoomArmCameraNode.h |
|
| MaxBackwardInterpolationFactor | FDoubleCameraParameter | The maximum amount of backward movement the interpolator can introduce, expressed as a factor of the default boom length. | Nodes/Common/BoomArmCameraNode.h |
|
| MaxForwardInterpolationFactor | FDoubleCameraParameter | The maximum amount of forward movement the interpolator can introduce, expressed as a factor of the default boom length. | Nodes/Common/BoomArmCameraNode.h |
|
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Common/BoomArmCameraNode.h | |
virtual FCameraNodeChildrenView OnGetChildren() |
Get the list of children under this node. | Nodes/Common/BoomArmCameraNode.h |