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A camera node that moves the camera to the weighted center of a group of actors.
| Name | UAttachToActorGroupCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Attach/AttachToActorGroupCameraNode.h |
| Include Path | #include "Nodes/Attach/AttachToActorGroupCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Attachment"))
class UAttachToActorGroupCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UAttachToActorGroupCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attachments | TArray< FCameraActorAttachmentInfo > | The actors to attach to. | Nodes/Attach/AttachToActorGroupCameraNode.h |
|
| AttachmentsDataID | FCameraContextDataID | Nodes/Attach/AttachToActorGroupCameraNode.h |
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Attach/AttachToActorGroupCameraNode.h |