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API > API/Plugins > API/Plugins/GameplayCameras
Attachment information for a camera rig.
| Name | FCameraActorAttachmentInfo |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Attach/CameraActorAttachmentInfo.h |
| Include Path | #include "Nodes/Attach/CameraActorAttachmentInfo.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraActorAttachmentInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | The actor to attach to. | Nodes/Attach/CameraActorAttachmentInfo.h |
|
| BoneName | FName | An optional bone to attach to on the actor. | Nodes/Attach/CameraActorAttachmentInfo.h |
|
| SocketName | FName | An optional socket to attach to on the actor. | Nodes/Attach/CameraActorAttachmentInfo.h |
|
| Weight | float | The weight of this attachment. Unused if only one attachment is used. | Nodes/Attach/CameraActorAttachmentInfo.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCameraActorAttachmentInfo& Other |
Nodes/Attach/CameraActorAttachmentInfo.h |