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Blueprint functions for activating camera rigs in the base/global/visual layers.
These camera rigs run with a global, shared evaluation context that doesn't provide any meaningful initial result. They are activated on the camera system found to be running on the given player controller.
Deprecated in 5.7.0
| Name | UActivateCameraRigFunctions |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/ActivateCameraRigFunctions.h |
| Include Path | #include "GameFramework/ActivateCameraRigFunctions.h" |
Syntax
UCLASS ()
class UActivateCameraRigFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UActivateCameraRigFunctions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ActivateCameraRigImpl
(
UObject* WorldContextObject, |
Activates the given camera rig in the given layer. Should not be used with Main layer. | GameFramework/ActivateCameraRigFunctions.h | |
static void ActivatePersistentBaseCameraRig
(
UObject* WorldContextObject, |
Activates the given camera rig prefab in the base layer. | GameFramework/ActivateCameraRigFunctions.h |
|
static void ActivatePersistentGlobalCameraRig
(
UObject* WorldContextObject, |
Activates the given camera rig prefab in the global layer. | GameFramework/ActivateCameraRigFunctions.h |
|
static void ActivatePersistentVisualCameraRig
(
UObject* WorldContextObject, |
Activates the given camera rig prefab in the visual layer. | GameFramework/ActivateCameraRigFunctions.h |
|