Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Input
Inheritance Hierarchy
- UInput2DCameraNode
- UCameraRigInput2DSlot
- UInputAxisBinding2DCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/InputAxisBinding2DCameraNode.h |
| Include | #include "Nodes/Input/InputAxisBinding2DCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Input"))
class UInputAxisBinding2DCameraNode : public UCameraRigInput2DSlot
Remarks
An input node that reads player input from an input action.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UInputAction > > | AxisActions | The axis input action(s) to read from. | |
| FVector2dCameraParameter | Multiplier | A multiplier to use on the input values. | |
| FBooleanCameraParameter | RevertAxisX | Whether to revert the X axis. | |
| FBooleanCameraParameter | RevertAxisY | Whether to revert the Y axis. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UInputAxisBinding2DCameraNode
(
const FObjectInitializer& ObjInit |
Overridden from UCameraRigInput2DSlot
| Type | Name | Description | |
|---|---|---|---|
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |