Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Input
Inheritance Hierarchy
- UInput2DCameraNode
- UCameraRigInput2DSlot
- UInputAxisBinding2DCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/CameraRigInput2DSlot.h |
| Include | #include "Nodes/Input/CameraRigInput2DSlot.h" |
Syntax
UCLASS (Abstract)
class UCameraRigInput2DSlot : public UInput2DCameraNode
Remarks
The base class for a node that can handle and accumulate raw player input values.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EBuiltInVector2dCameraVariable | BuiltInVariable | The variable to use to blend with other input slots. | |
| FCameraParameterClamping | ClampX | Clamping of the final input value. | |
| FCameraParameterClamping | ClampY | Clamping of the final input value. | |
| FVector2dCameraVariableReference | CustomVariable | The variable to use to blend with other input slots. | |
| FCameraRigInputSlotParameters | InputSlotParameters | Input processing parameters. | |
| FCameraParameterNormalization | NormalizeX | Normalization of the final input value. | |
| FCameraParameterNormalization | NormalizeY | Normalization of the final input value. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FCameraVariableID | |||
| FCameraVariableID | |||
| void | OnBuild
(
FCameraRigBuildContext& BuildContext |
||
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |