Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Input
Inheritance Hierarchy
- FCameraNodeEvaluator
- FInput1DCameraNodeEvaluator
- FCameraRigInput1DSlotEvaluator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/CameraRigInput1DSlot.h |
| Include | #include "Nodes/Input/CameraRigInput1DSlot.h" |
Syntax
class FCameraRigInput1DSlotEvaluator : public UE::Cameras::FInput1DCameraNodeEvaluator
Variables
| Type | Name | Description | |
|---|---|---|---|
| double | TransientInputValue |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const ::UE::Cameras::TCameraObjectTypeID< FCameraRigInput1DSlotEvaluator > & | StaticTypeID () |
Overridden from FCameraNodeEvaluator
| Type | Name | Description | |
|---|---|---|---|
| const FCameraObjectTypeID & | GetTypeID () |
||
| bool | IsKindOf
(
const FCameraObjectTypeID& InTypeID |
||
| void | OnExecuteOperation
(
const FCameraOperationParams& Params, |
Execute an IK operation. | |
| void | OnInitialize
(
const FCameraNodeEvaluatorInitializeParams& Params, |
Initialize this evaluator. Children and descendants will be automatically initialized too. | |
| void | OnRun
(
const FCameraNodeEvaluationParams& Params, |
Run this evaluator. | |
| void | OnSerialize
(
const FCameraNodeEvaluatorSerializeParams& Params, |
Serializes the state of this evaluator. | |
| void | OnUpdateParameters
(
const FCameraBlendedParameterUpdateParams& Params, |
Called to update and store the blended parameters for this node. |
Typedefs
| Name | Description |
|---|---|
| Super |
Constants
| Name | Description |
|---|---|
| PrivateTypeID |