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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing
Inheritance Hierarchy
- UObject
- IObjectTreeGraphObject
- UCameraNode
- UBaseFramingCameraNode
- UPanningFramingCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/PanningFramingCameraNode.h |
| Include | #include "Nodes/Framing/PanningFramingCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class UPanningFramingCameraNode : public UBaseFramingCameraNode
Remarks
A camera node that frames a target by rotating in place.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBooleanCameraParameter | CanPanLaterally | Whether the camera can rotate laterally (yaw). | |
| FBooleanCameraParameter | CanPanVertically | Whether the camera can rotate vertically (pitch). |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UPanningFramingCameraNode
(
const FObjectInitializer& ObjectInit |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. |