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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing
Inheritance Hierarchy
- UObject
- IObjectTreeGraphObject
- UCameraNode
- UBaseFramingCameraNode
- UDollyFramingCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/DollyFramingCameraNode.h |
| Include | #include "Nodes/Framing/DollyFramingCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class UDollyFramingCameraNode : public UBaseFramingCameraNode
Remarks
A camera node that frames a target by moving along a sideways rail (left/right relative to the camera transform) and optionally also up and down.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBooleanCameraParameter | CanMoveLaterally | Whether the dolly can move laterally. | |
| FBooleanCameraParameter | CanMoveVertically | Whether the dolly can move vertically. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDollyFramingCameraNode
(
const FObjectInitializer& ObjectInit |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. |