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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing > API/Plugins/GameplayCameras/Nodes/Framing/FBaseFramingCameraNodeEvaluator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/BaseFramingCameraNode.h |
| Include | #include "Nodes/Framing/BaseFramingCameraNode.h" |
Syntax
struct FState
Remarks
Utility struct for storing the current known state.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsReframingTarget | Whether we are actively trying to bring the target back to the ideal position. | |
| FFramingZone | DeadZone | Current coordinates of the dead zone. | |
| FVector2d | IdealTarget | Screen-space position of the ideal framing position. | |
| float | LowReframeDampingFactor | Current low reframing damping factor. | |
| FCriticalDamper | ReframeDamper | The damper for reframing from the soft zone. | |
| float | ReframeDampingFactor | Current reframing damping factor. | |
| float | ReframeUnlockRadius | Current reframe unlock radius. | |
| FVector2d | ScreenTarget | Current screen-space position of the tracked target. | |
| FFramingZone | SoftZone | Current coordinates of the soft zone. | |
| ETargetFramingState | TargetFramingState | Current state of the tracked target. | |
| FVector3d | WorldTarget | World position of the tracked target. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Serialize
(
FArchive& Ar |