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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Framing > API/Plugins/GameplayCameras/Nodes/Framing/FBaseFramingCameraNodeEvaluator
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/BaseFramingCameraNode.h |
| Include | #include "Nodes/Framing/BaseFramingCameraNode.h" |
Syntax
enum ETargetFramingState
{
InDeadZone,
InSoftZone,
InHardZone,
}
Values
| Name | Description |
|---|---|
| InDeadZone | The target is in the dead zone, i.e. it can roam freely unless we have an active reframing to finish. |
| InSoftZone | The target is in the soft zone, i.e. we will attempt to gently bring it back to the ideal framing position. |
| InHardZone | The target is in the hard zone, i.e. it has exited the soft zone and we need to bring it back ASAP. |
Remarks
The current location of the target.