Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Common
Inheritance Hierarchy
- UObject
- IObjectTreeGraphObject
- UCameraNode
- UTargetRayCastCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/TargetRayCastCameraNode.h |
| Include | #include "Nodes/Common/TargetRayCastCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Target"))
class UTargetRayCastCameraNode : public UCameraNode
Remarks
A camera node that determines and sets the camera's target by running a ray-cast from the current camera position.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBooleanCameraParameter | AutoFocus | Whether to set the focus distance to the ray-cast hit result. | |
| TEnumAsByte< ECollisionChannel > | TraceChannel | Trace channel to use for the ray-cast. |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. |