Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Attach
Inheritance Hierarchy
- UObject
- IObjectTreeGraphObject
- UCameraNode
- UAttachToPlayerPawnCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h |
| Include | #include "Nodes/Attach/AttachToPlayerPawnCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Attachment"))
class UAttachToPlayerPawnCameraNode : public UCameraNode
Remarks
A camera node that moves the camera to the player pawn.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBooleanCameraParameter | AttachToLocation | Whether to move the camera to the pawn's location. | |
| FBooleanCameraParameter | AttachToRotation | Whether to align the camera rotation to the pawn's orientation. |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. |