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API > API/Plugins > API/Plugins/GameplayCameras
Classes
| Type | Name | Description | |
|---|---|---|---|
| FCameraFieldsOfView | Simple struct for holding horizontal and vertical fields of view. | ||
| FCameraFramingMath | Utility class for mathematical functions related to framing zones. | ||
| FCameraNodeSpaceMath | |||
| FCameraNodeSpaceParams | A structure that can wrap node evaluation parameters and results, and spit out information needed to compute positions and offsets in various evaluation coordinate systems. | ||
| FCameraPoseMath | A utility class for mathematical functions related to a camera pose. | ||
| FCriticalDamper | Implements a critically damped spring-mass system. | ||
| FFramingZone | Effective coordinates for a rectangular screen-space zone. | ||
| FFramingZoneAngles | The half-angles (in radians) of a rectangular screen framing zone, relative to the camera pose's aim direction. | ||
| FFramingZoneMargins | Effective margins for a rectangular screen-space zone. | ||
| TConsumableValue | A value that can be "consumed" and applied to another value. |
Typedefs
| Name | Description |
|---|---|
| FConsumableDouble | |
| FConsumableFloat |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | UE::Cameras::SmootherStep
(
float Value |
Smootherstep interpolation | |
| float | UE::Cameras::SmoothStep
(
float Value |
Smoothstep interpolation |