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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Math
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraNodeSpaceMath.h |
| Include | #include "Math/CameraNodeSpaceMath.h" |
Syntax
struct FCameraNodeSpaceParams
Remarks
A structure that can wrap node evaluation parameters and results, and spit out information needed to compute positions and offsets in various evaluation coordinate systems.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FCameraNodeEvaluationParams & | EvaluationParams | ||
| const FCameraNodeEvaluationResult & | EvaluationResult |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCameraNodeSpaceParams
(
const FCameraNodeEvaluationParams& InEvaluationParams, |
Creates a new FCameraNodeSpaceParams. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | FindPivotTransform
(
FTransform3d& OutPivotTransform |
Finds a pivot in the evaluation result. | |
| TSharedPtr< const FCameraEvaluationContext > | Gets the active context on the root node's main stack. | ||
| TSharedPtr< const FCameraEvaluationContext > | Gets the context owning the caller camera node. |