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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Math > API/Plugins/GameplayCameras/Math/FCriticalDamper
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CriticalDamper.h |
| Include | #include "Math/CriticalDamper.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CriticalDamper.cpp |
void Reset
(
float InX0,
float InX0Derivative
)
Remarks
Resets the initial conditions (aka the previous frame's state) of the spring-mass system.