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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Math > API/Plugins/GameplayCameras/Math/FCameraPoseMath > API/Plugins/GameplayCameras/Math/FCameraPoseMath/UnprojectScreenToCamera
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraPoseMath.h |
| Include | #include "Math/CameraPoseMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraPoseMath.cpp |
static FVector3d UnprojectScreenToCamera
(
const FCameraPose & CameraPose,
double AspectRatio,
const FVector2D & ScreenSpacePoint,
double PredictedDistance
)
Remarks
Unproject a screen-space point into a camera-local point given an expected distance.