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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Math > API/Plugins/GameplayCameras/Math/FCameraPoseMath
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraPoseMath.h |
| Include | #include "Math/CameraPoseMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraPoseMath.cpp |
static TOptional< FVector2d > ProjectToScreen
(
const FMatrix & ViewProjectionMatrix,
const FVector3d & Location,
bool bForceLocationInsideFrustum
)
Remarks
Projects the given point onto screen-space. The caller is responsible for making sure the view-projection matrix and coordinate system for the given point are compatible.