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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework > API/Plugins/GameplayCameras/GameFramework/UGameplayControlRotationComponen-
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="Activation",
Meta=(EditCondition="bAutoActivate"))
TEnumAsByte< EAutoReceiveInput::Type > AutoActivateForPlayer
Remarks
If AutoActivate is set, auto-activates control rotation management for the given player. This is equivalent to calling ActivateControlRotationManagement on BeginPlay.