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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework > API/Plugins/GameplayCameras/GameFramework/UGameplayControlRotationComponen-
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayControlRotationComponent.h |
| Include | #include "GameFramework/GameplayControlRotationComponent.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayControlRotationComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Control Rotation")
void ActivateControlRotationManagementForPlayerController
(
APlayerController * PlayerController
)
Remarks
Activates management of a player controller's control rotation. The component will set the control rotation every frame based on the latest camera system update.