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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework > API/Plugins/GameplayCameras/GameFramework/UGameplayCameraSystemHost
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraSystemHost.h |
| Include | #include "GameFramework/GameplayCameraSystemHost.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraSystemHost.cpp |
static UGameplayCameraSystemHost * FindOrCreateHost
(
APlayerController * PlayerController,
const TCHAR * HostName
)
Remarks
Finds a camera system host under the given player controller, or creates one if none was found. If the "auto-spawn camera system actor" setting is enabled, this will also spawn an actor that references the newly created host, and sets itself as the active view-target.