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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework > API/Plugins/GameplayCameras/GameFramework/UGameplayCameraSystemComponent
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=Activation,
Meta=(EditCondition="bAutoActivate"))
TEnumAsByte< EAutoReceiveInput::Type > AutoActivateForPlayer
Remarks
If AutoActivate is set, auto-activates the camera system for the given player. This sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay.