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Evaluator for the priority queue camera director.
Use the overriden AddChildEvaluationContext methods here to add sub-directors with a specific priority. Using the base class version will add a sub-director with a priority of 0.
Highest priority values mean more priority, which means higher chances of being picked from the queue.
| Name | FPriorityQueueCameraDirectorEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/PriorityQueueCameraDirector.h |
| Include Path | #include "Directors/PriorityQueueCameraDirector.h" |
Syntax
class FPriorityQueueCameraDirectorEvaluator : public UE::Cameras::FCameraDirectorEvaluator
Inheritance Hierarchy
- FCameraDirectorEvaluator → FPriorityQueueCameraDirectorEvaluator
Structs
| Name | Remarks |
|---|---|
| FEntry |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FEntryArray | TArray< FEntry > | Directors/PriorityQueueCameraDirector.h | |
| FPriorityGiver | TVariant< int32, IPriorityQueueEntry * > | Directors/PriorityQueueCameraDirector.h | |
| Super | ::UE::Cameras::FCameraDirectorEvaluator | Directors/PriorityQueueCameraDirector.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FPriorityQueueCameraDirectorEvaluator > | Directors/PriorityQueueCameraDirector.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | FEntryArray | Directors/PriorityQueueCameraDirector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChildEvaluationContext
(
TSharedRef< FCameraEvaluationContext > InContext, |
Adds a sub-director with the given fixed priority. | Directors/PriorityQueueCameraDirector.h | |
void AddChildEvaluationContext
(
TSharedRef< FCameraEvaluationContext > InContext, |
Adds a sub-director with the given dynamic priority. | Directors/PriorityQueueCameraDirector.h |
Overridden from FCameraDirectorEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Directors/PriorityQueueCameraDirector.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Directors/PriorityQueueCameraDirector.h |
Protected
Overridden from FCameraDirectorEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnAddChildEvaluationContext
(
const FChildContextManulationParams& Params, |
Add a child context to this camera director. | Directors/PriorityQueueCameraDirector.h | |
virtual void OnRemoveChildEvaluationContext
(
const FChildContextManulationParams& Params, |
Remove the given child context from this camera director. | Directors/PriorityQueueCameraDirector.h | |
virtual void OnRun
(
const FCameraDirectorEvaluationParams& Params, |
Runs the camera director to determine what camera rig(s) should be active this frame. | Directors/PriorityQueueCameraDirector.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FPriorityQueueCameraDirectorEvaluator > & StaticTypeID() |
Directors/PriorityQueueCameraDirector.h |