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API > API/Plugins > API/Plugins/GameplayCameras
Interface for sub-directors with dynamic priorities.
| Name | IPriorityQueueEntry |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/PriorityQueueCameraDirector.h |
| Include Path | #include "Directors/PriorityQueueCameraDirector.h" |
Syntax
class IPriorityQueueEntry
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPriorityQueueEntry() |
Directors/PriorityQueueCameraDirector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetPriority() |
Gets the current priority of the sub-director. | Directors/PriorityQueueCameraDirector.h |