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API > API/Plugins > API/Plugins/GameplayCameras
A task that activates a given camera rig inside a StateTreeCameraDirector.
| Name | FGameplayCamerasActivateCameraRigTask |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/StateTreeCameraDirectorTasks.h |
| Include Path | #include "Directors/StateTreeCameraDirectorTasks.h" |
Syntax
USTRUCT (Meta=(DisplayName="Activate Camera Rig", Category="Cameras"))
struct FGameplayCamerasActivateCameraRigTask : public FGameplayCamerasStateTreeTask
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FGameplayCamerasStateTreeTask → FGameplayCamerasActivateCameraRigTask
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FGameplayCamerasActivateCameraRigTaskInstanceData | Directors/StateTreeCameraDirectorTasks.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRunOnce | bool | If true, the task will complete immediately. | Directors/StateTreeCameraDirectorTasks.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraDirectorEvaluationDataHandle | TStateTreeExternalDataHandle< FCameraDirectorStateTreeEvaluationData > | Directors/StateTreeCameraDirectorTasks.h |
Functions
Protected
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Directors/StateTreeCameraDirectorTasks.h | ||
virtual EStateTreeRunStatus Tick
(
FStateTreeExecutionContext& Context, |
Directors/StateTreeCameraDirectorTasks.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Directors/StateTreeCameraDirectorTasks.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Directors/StateTreeCameraDirectorTasks.h |