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The evaluation data for the StateTree camera director.
| Name | FCameraDirectorStateTreeEvaluationData |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/CameraDirectorStateTreeSchema.h |
| Include Path | #include "Directors/CameraDirectorStateTreeSchema.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraDirectorStateTreeEvaluationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveCameraRigProxies | TArray< TObjectPtr< UCameraRigProxyAsset > > | Camera rig proxies activated during a StateTree's execution frame. | Directors/CameraDirectorStateTreeSchema.h | |
| ActiveCameraRigs | TArray< TObjectPtr< UCameraRigAsset > > | Camera rigs activated during a StateTree's execution frame. | Directors/CameraDirectorStateTreeSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Reset this evaluation data for a new frame. | Directors/CameraDirectorStateTreeSchema.h |