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A structure that keeps track of which variables have been processed in a camera variable table.
| Name | FCameraVariableTableFlags |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
Syntax
struct FCameraVariableTableFlags
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VariableIDs | TSet< FCameraVariableID > | The list of processed variable IDs. | Core/CameraVariableTable.h |