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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraVariableTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryGetValue
(
FCameraVariableID VariableID, |
Core/CameraVariableTable.h | ||
bool TryGetValue
(
const VariableAssetType* VariableAsset, |
Core/CameraVariableTable.h | ||
const uint8 * TryGetValue
(
FCameraVariableID VariableID, |
Core/CameraVariableTable.h |
TryGetValue(FCameraVariableID, ValueType &)
| Name | TryGetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
template<typename ValueType>
bool TryGetValue
(
FCameraVariableID VariableID,
ValueType & OutValue
) const
TryGetValue(const VariableAssetType *, typename VariableAssetType::ValueType &)
| Name | TryGetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
template<typename VariableAssetType>
bool TryGetValue
(
const VariableAssetType * VariableAsset,
typename VariableAssetType::ValueType & OutValue
) const
TryGetValue(FCameraVariableID, ECameraVariableType, const UScriptStruct *, bool)
| Name | TryGetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableTable.cpp |
const uint8 * TryGetValue
(
FCameraVariableID VariableID,
ECameraVariableType ExpectedVariableType,
const UScriptStruct * ExpectedBlendableStructType,
bool bOnlyIfWritten
) const