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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraVariableTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ValueType & GetValue
(
FCameraVariableID VariableID |
Core/CameraVariableTable.h | ||
VariableAssetType::ValueType GetValue
(
const VariableAssetType* VariableAsset |
Core/CameraVariableTable.h | ||
ValueType GetValue
(
FCameraVariableID VariableID, |
Core/CameraVariableTable.h | ||
const uint8 * GetValue
(
FCameraVariableID VariableID, |
Core/CameraVariableTable.h |
GetValue(FCameraVariableID)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
template<typename ValueType>
const ValueType & GetValue
(
FCameraVariableID VariableID
) const
GetValue(const VariableAssetType *)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
template<typename VariableAssetType>
VariableAssetType::ValueType GetValue
(
const VariableAssetType * VariableAsset
) const
GetValue(FCameraVariableID, typename TCallTraits< ValueType >::ParamType)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
template<typename ValueType>
ValueType GetValue
(
FCameraVariableID VariableID,
typename TCallTraits < ValueType >::ParamType DefaultValue
) const
GetValue(FCameraVariableID, ECameraVariableType, const UScriptStruct *, bool)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTable.h |
| Include Path | #include "Core/CameraVariableTable.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableTable.cpp |
const uint8 * GetValue
(
FCameraVariableID VariableID,
ECameraVariableType ExpectedVariableType,
const UScriptStruct * ExpectedBlendableStructType,
bool bOnlyIfWritten
) const