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An entry in a camera rig proxy table.
| Name | FCameraRigProxyRedirectTableEntry |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigProxyRedirectTable.h |
| Include Path | #include "Core/CameraRigProxyRedirectTable.h" |
Syntax
USTRUCT ()
struct FCameraRigProxyRedirectTableEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRig | TObjectPtr< UCameraRigAsset > | The actual camera rig that should be mapped to the correspondig proxy. | Core/CameraRigProxyRedirectTable.h |
|
| CameraRigProxy | TObjectPtr< UCameraRigProxyAsset > | The camera rig proxy for this table entry. | Core/CameraRigProxyRedirectTable.h |
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