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API > API/Plugins > API/Plugins/GameplayCameras
Structure describing various allocations needed by a camera rig.
| Name | FCameraObjectAllocationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BaseCameraObject.h |
| Include Path | #include "Core/BaseCameraObject.h" |
Syntax
USTRUCT ()
struct FCameraObjectAllocationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextDataTableInfo | FCameraContextDataTableAllocationInfo | Allocation info for the context data table. | Core/BaseCameraObject.h | |
| EvaluatorInfo | FCameraNodeEvaluatorAllocationInfo | Allocation info for node evaluators. | Core/BaseCameraObject.h | |
| VariableTableInfo | FCameraVariableTableAllocationInfo | Allocation info for the variable table. | Core/BaseCameraObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const FCameraObjectAllocationInfo& OtherAllocationInfo |
Core/BaseCameraObject.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCameraObjectAllocationInfo& Other |
Core/BaseCameraObject.h |