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A structure that describes the required camera variable table setup of a camera rig.
| Name | FCameraVariableTableAllocationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTableAllocationInfo.h |
| Include Path | #include "Core/CameraVariableTableAllocationInfo.h" |
Syntax
USTRUCT ()
struct FCameraVariableTableAllocationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VariableDefinitions | TArray< FCameraVariableDefinition > | The list of variables that should be allocated in a table. | Core/CameraVariableTableAllocationInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Combine
(
const FCameraVariableTableAllocationInfo& OtherInfo |
Combines the given allocation info with this one. | Core/CameraVariableTableAllocationInfo.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCameraVariableTableAllocationInfo& Other |
Core/CameraVariableTableAllocationInfo.h |