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A helper class that can build a hierarchy of camera nodes.
| Name | FCameraNodeHierarchyBuilder |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraNodeHierarchyBuilder.h |
| Include Path | #include "Build/CameraNodeHierarchyBuilder.h" |
Syntax
class FCameraNodeHierarchyBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeHierarchyBuilder
(
FCameraBuildLog& InBuildLog, |
Creates a new camera node hierarchy builder. | Build/CameraNodeHierarchyBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildLog | FCameraBuildLog & | Build/CameraNodeHierarchyBuilder.h | ||
| CameraNodeHierarchy | FCameraNodeHierarchy | Build/CameraNodeHierarchyBuilder.h | ||
| CameraObject | UBaseCameraObject * | Build/CameraNodeHierarchyBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build() |
Calls Build on all the camera nodes and computes the allocation info. | Build/CameraNodeHierarchyBuilder.h | |
const FCameraNodeHierarchy & GetHierarchy() |
Gets the camera node hierarchy. | Build/CameraNodeHierarchyBuilder.h | |
void PreBuild() |
Calls PreBuild on all the camera nodes. | Build/CameraNodeHierarchyBuilder.h |