Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraDirectorEvaluationResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
TSharedPtr< const FCameraEvaluationContext > InEvaluationContext, |
Adds a simple activation request for the main layer. | Core/CameraDirectorEvaluator.h | |
void Add
(
TSharedPtr< const FCameraEvaluationContext > InEvaluationContext, |
Adds a simple activation request for the main layer. | Core/CameraDirectorEvaluator.h | |
void Add
(
TSharedPtr< const FCameraEvaluationContext > InEvaluationContext, |
Adds an activation request for the specified layer | Core/CameraDirectorEvaluator.h |
Add(TSharedPtr< const FCameraEvaluationContext >, TObjectPtr< const UCameraRigAsset >)
Description
Adds a simple activation request for the main layer.
| Name | Add |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirectorEvaluator.h |
| Include Path | #include "Core/CameraDirectorEvaluator.h" |
void Add
(
TSharedPtr < const FCameraEvaluationContext > InEvaluationContext,
TObjectPtr < const UCameraRigAsset > InCameraRig
)
Add(TSharedPtr< const FCameraEvaluationContext >, TObjectPtr< const UCameraRigProxyAsset >)
Description
Adds a simple activation request for the main layer.
| Name | Add |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirectorEvaluator.h |
| Include Path | #include "Core/CameraDirectorEvaluator.h" |
void Add
(
TSharedPtr < const FCameraEvaluationContext > InEvaluationContext,
TObjectPtr < const UCameraRigProxyAsset > InCameraRigProxy
)
Add(TSharedPtr< const FCameraEvaluationContext >, TObjectPtr< const UCameraRigAsset >, ECameraRigLayer, int32)
Description
Adds an activation request for the specified layer
| Name | Add |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirectorEvaluator.h |
| Include Path | #include "Core/CameraDirectorEvaluator.h" |
void Add
(
TSharedPtr < const FCameraEvaluationContext > InEvaluationContext,
TObjectPtr < const UCameraRigAsset > InCameraRig,
ECameraRigLayer Layer,
int32 OrderKey
)