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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraContextDataTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< ValueType > TryGetArrayData
(
FCameraContextDataID InID |
Core/CameraContextDataTable.h | ||
bool TryGetArrayData
(
FCameraContextDataID InID, |
Core/CameraContextDataTable.h | ||
const ValueType * TryGetArrayData
(
FCameraContextDataID InID, |
Core/CameraContextDataTable.h | ||
const FEntryScriptArray * TryGetArrayData
(
FCameraContextDataID DataID, |
Core/CameraContextDataTable.h |
TryGetArrayData(FCameraContextDataID)
| Name | TryGetArrayData |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraContextDataTable.h |
| Include Path | #include "Core/CameraContextDataTable.h" |
template<typename ValueType>
TConstArrayView< ValueType > TryGetArrayData
(
FCameraContextDataID InID
) const
TryGetArrayData(FCameraContextDataID, TConstArrayView< ValueType > &)
| Name | TryGetArrayData |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraContextDataTable.h |
| Include Path | #include "Core/CameraContextDataTable.h" |
template<typename ValueType>
bool TryGetArrayData
(
FCameraContextDataID InID,
TConstArrayView< ValueType > & OutValues
) const
TryGetArrayData(FCameraContextDataID, int32)
| Name | TryGetArrayData |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraContextDataTable.h |
| Include Path | #include "Core/CameraContextDataTable.h" |
template<typename ValueType>
const ValueType * TryGetArrayData
(
FCameraContextDataID InID,
int32 ArrayIndex
) const
TryGetArrayData(FCameraContextDataID, ECameraContextDataType, const UObject *, bool)
| Name | TryGetArrayData |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraContextDataTable.h |
| Include Path | #include "Core/CameraContextDataTable.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraContextDataTable.cpp |
const FEntryScriptArray * TryGetArrayData
(
FCameraContextDataID DataID,
ECameraContextDataType ExpectedDataType,
const UObject * ExpectedDataTypeObject,
bool bOnlyIfWritten
) const